This drug can augment and even produce short-term psychic abilities
This drug can augment and even produce short-term psychic
abilities in the user. If a character without any Psy Rating takes
a dose of spook he must successfully make a Willpower Test
or gain 1d5 Insanity Points as his mind is filled with horrible
visions of the warp. On a success, the user gains a power from
Table 5-15: Random Psychic Powers—see descriptions in
Chapter VI: Psychic Powers. The power lasts for 1d5 hours
and the user manifests the power—if he does not have the Focus
Power skill—by making a Hard (–20) Willpower Test.
If a character with a Psy Rating of 1 or more uses spook
they must make a Willpower Test. If they fail they gain an
Insanity Point and no further effects. If they pass they add 2
to all Power Rolls for the next hour. However, add +25 to
any rolls made on the Psychic Phenomena table (see Table
6-2: Psychic Phenomena, page 162).